ksp high altitude plane

probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. Exorcet's Content - Kerbal Space Program Forums Is there a single-word adjective for "having exceptionally strong moral principles"? Privacy Policy. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Let me. What determines the maximum altitude a plane can reach? At altitude the nose goes up and down until it goes out of control. Now I have a plane that will fly around the world at an altitude of the low-20s. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. EDIT: Didn't notice you were using FAR. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. 3x06: I design a new, high altitude, jet to collect high atmospheric science. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. This makes jets built using this engine considerably more maneuverable. Air temperatures vary with latitude and time of day. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. 2022 Take-Two Interactive Software, Inc. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. When I say ", You know you've nailed it correctly if, when you're in level flight, your. With the tanks disconnected that way, the rockets don't leach from the jets. Is it possible to get to an altitude of 16-20km with normal plane engines? The other one I stay around 6000 meters. FBW uses three controllers - pitch, roll and yaw. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). Have you checked out the wiki yet? A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Chapter 4. Please consider starting a new thread rather than reviving this one. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. The Boeing X-37, also known as the Orbital Test Vehicle (OTV), is a reusable robotic spacecraft. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. New comments cannot be posted and votes cannot be cast. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). Ksp engine altitudes : r/KerbalSpaceProgram - reddit Learn more about Stack Overflow the company, and our products. KSP - High Altitude Aircraft - YouTube I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. Imagine that first plane but with the bubble cockpit and the old style round intakes. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. It's Kerbal Space Program v.22! But maybe your patience? It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. What am I doing wrong here in the PlotLegends specification. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. My question is really about controllability. Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. You may be correct and that 3 engine plane is a lemon. Challenges Very cool. Powered by Invision Community. - Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. Note that you need to activate the afterburner ("Wet Mode") manually. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). I also had problems with a high altitude plane until I decided to follow the K.I.S.S. Ok, the panther engine is still not good enough. Aircraft can be very temperamental to fly, especially on the keyboard. Why that? Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Your decreased flight time means you probably won't make it to your location. I don't have that other stuff yet. Any of my search term words; All of my search term words; Find results in. Satellite Launcher - Kerbal Space Program Wiki Press question mark to learn the rest of the keyboard shortcuts. For more information, please see our This page was last edited on 22 December 2019, at 20:54. (the engines will use very little at high altitude anyway). Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki Listen to this guy, don't go much farther above 15000 with high altitude engines. Planes and Altitude differences. :: Kerbal Space Program General Don't worry about Isp. If you have an account, sign in now to post with your account. "Whiplash" Turbojet. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. How do I align things in the following tabular environment? high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Or about the same speed but 1000 m higher. So the faster you go the higher you can fly where there is less drag. This causes the body of your plane to generate additional drag. I start with the normal jet engines (which takes almost the complete runway). So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. You arent doing anything wrong. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. But. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. I followed a similar strategy. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. More air is better. The most efficient way is, of course, to make a high altitude (or space) plane. For all your gaming related, space exploration needs. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. You can post now and register later. As long a you can fly faster, the lower density at altitude can be compensated for. There are two factors to that: how thick the air is, how fast the ship is going. The flight time won't be as long, but you'll be able to fly a "plane" above 18km. Don't be too surprised if KSP's aero model breaks down in edge cases. Or is it the same for all celestial bodies? Even up there the plane acts squirrely. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. That annoys me but I can't seem to get a design to make it work. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. These are the building blocks of solid spaceplane design!Subscribe! That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. At about 400-500m/s (~15km), the two engines are even. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. How do I install mods for Kerbal Space Program 1.1? You'll notice that usually your prograde marker is slightly below your pitch. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate Note that keeping the plane weight low is critical, only carry a very small amount of fuel. Delta-V is the velocity change necessary to perform orbital maneuvers. TLDR: You need parts you don't have to make a plane that flies that high. It was meant for low altitude flight. alternatively, combine a liquid fuel rocket into your plane. Can't remember where I saw/read about it - Scott Manley maybe? All other versions are slower and lower and unstable in turns. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. Or try using SRBs instead. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. That's because wings need to have some AoA to the airstream in order to generate much lift. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. Welcome to the forums. Designing a High Altitude Jet | KSP: Making Space Home Does a plane consume more fuel if it flies at higher altitudes? Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. I'd almost expect it to work better in stock since infini-gliders can be done. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. Control Sensativty for Planes - KSP2 Suggestions and Development 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. Simply changing the intakes made it fly completely out of control and impossible to land. How can I make money in the new career mode? Plane - Kerbal Space Program Wiki You could try combining the two. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. Clear editor. Any advices for building a vehicle for this task? I've been finding it difficult to build a jet that can fly over 15km alt. You are simply running out of atmosphere (i.e. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. Steam Workshop::damn wow Build a plane or rocket for Kerbal high altitudes - Arqade Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. I've since shaved that down more but that was by going even higher and even faster). Jet engine - Kerbal Space Program Wiki Arqade is a question and answer site for passionate videogamers on all platforms. All trademarks are property of their respective owners in the US and other countries. The easiest "default" way to build a plane in KSP-- i.e. These designs are great for getting around Kerbin quickly, but without going orbital. As has been said, ISP is nothing to worry about. Are you using Stock or NEAR/FAR? Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. Note: Your post will require moderator approval before it will be visible. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. You need to do it with what you've got. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Only the fuel tanks attached to rockets have any oxidiser in them. In this chapter, you ll learn about the Space Plane Hangar, a building that forms part of the Kerbal . You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. Isn't that backwards snark? 2022 Take-Two Interactive Software, Inc. To avoid running out of fuel altogether, I have a second plane with small tanks (no oxidizer) attached directly to the jet engines, and the rockets attached behind the fuselage, which is entirely oxidized tanks. It flames out at 25,000. If it's below the cross-hairs, you need a little more AoA. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. The U-2 is probably the highest altitude aircraft still flying. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. Basically I can hit a target altitude of 20,000m but can not maintain it. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Mounting a time-limited rescue mission for kerbal inbound to Kerbin. How do you get out of a corner when plotting yourself into a corner. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN The maximum cruise altitude is just over 40,000 feet. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. Highest and fastest possible is best. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. The SR-71 could probably fly higher, but it isn't flying any more. Double your speed, you need twice as much fuel. 3x06: I design a new, high altitude, jet to collect high. : : . Create an account to follow your favorite communities and start taking part in conversations. [Solved] 30 20 / What plane in existence can fly at the highest altitude, and - Quora From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Hello there. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Planes in Space. KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V Personally, I don't enjoy survey contracts on Kerbin. The idea is to slow the plane to a stall above your landing spot the pop the parachute. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. Remember that you need to have intakes somewhere in line with the engine to function at that altitude. As said above, the Wheesley is specifically designed as a low altitude engine. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. Display as a link instead, So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. Which lets you go faster, which lets you climb higher. However, it seems as if your delta wing has has more area, might that be it? Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. 4. Planes in Space - The Kerbal Player's Guide [Book] Most SSTO space planes would be able to accomplish this easily. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. First is thrust; the higher you get, the lower the thrust your engines deliver. Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) ksp high altitude plane - digitalidentityorganization.com I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Laythe - Kerbal Space Program Wiki Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? Kerbal Space Program - All Easter Eggs Guide If the wings are flat and your plane steadily loses altitude in level flight at a given speed (as most designs will by default), it means you either need to pitch up slightly, increasing the angle of attack and keeping your vertical velocity at 0 by flying up slightly to compensate for the pull of gravity that lift isn't compensating for. http://kerbalspaceprogram.com, Press J to jump to the feed. It will be expensive and time consuming. By climbing, you reduce drag, exponentially with altitude. The longest flight got them down to a little more than half full. Your answer got me in the right direction, though I ended up with a different design (see my own answer). Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. What's the difference between a power rail and a signal line? Best altitude to fly a plane? - Kerbal Space Program - GameFAQs Cheers again fellas. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager

Prophecies Of Gisella Cardia, What Was Johnson's Plan For Reconstruction, Maryhill Crematorium Funeral Thursday, Articles K

ksp high altitude plane

ksp high altitude plane

kesari short tours packages

ksp high altitude plane